How to Play
Explain well, guess fast, and be the first team to reach the Target Score. When a team hits it, the game ends.
One device. Split into teams. On your turn, one player is the Clue Giver—rotate this role each turn.
Choose one activity for each word. Points change dynamically per word and activity. Harder = more points.
- 🗣️ Speaking: Describe it without saying the word or its parts.
- 🎨 Drawing: Draw clues—no words.
- 🤸 Mime: Act it out—no sounds.
Each round is 60 seconds. The earlier you guess, the more points; a last-second guess is worth 50% of a start-of-round guess. No guess = 0 points.
Each activity has limited charges. Use them wisely; all charges fully refresh every 10 rounds.
Play smart and have fun. Surmiso is fast, simple, and made for big laughs.